How do you join a surface in Rhino?

To change two adjacent surfaces into a single surface, use MergeSrf. Pay special attention to the setting of the Smooth option to get the geometry you want. Select the objects (curves, surfaces, polysurfaces, or meshes) to join. Use SelChain to select a string of curves that touch end to end.

How do you join surfaces in Polysurface Rhino?

Select an object (curve, surface, polysurface, or mesh). Select the next object. To select a surface edge as a curve to join, see sub-object selection. When you are finished selecting objects to join, press Enter.

How do you join Polysurface edges in rhino?

The MergeEdge command combines adjacent edges of the same simple surface into one edge. Select an edge on a surface or a polysurface. If possible, the edge will merge to an adjacent edge of the same simple surface into one edge. Otherwise “Edge is already merged” appears at the command line, and the prompt repeats.

How do you join a mesh in Rhino?

Mesh Repair and Union

  1. Apply Mesh > Mesh Repair > Fill Holes to all component meshes.
  2. Apply Mesh > Mesh Repair > Unify Normals to all component meshes.
  3. Join all component meshes with Mesh > Mesh Boolean > Union.
  4. Enter “MeshtoNURB” at the command line to convert mesh to solid.
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How do you connect objects in Rhino?

Select the objects (curves, surfaces, polysurfaces, or meshes) to join. Use SelChain to select a string of curves that touch end to end. Select an object (curve, surface, polysurface, or mesh). Select the next object.

How do I merge layers in rhino?

Merge layers?

  1. Select the objects from multiple selected layers in table – sub-layers of Roof.
  2. Place selected objects in the roof layer by clicking that layer in the list accessed from the status bar.
  3. Back to the layer list and delete the sub-layers while they are still selected.

How do you make a 3D surface in Rhino?

Use the “EdgeSrf” command with the arc and lines to generate a curving surface. Use the surface as a reference with the “Trim” command to trim the 3D geometry, then join them into one solid 3D object.